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Assassin's Creed (PS3, Xbox360, PC)
Developer: Ubisoft MontrealPublisher: Ubi Soft EntertainmentCategory: ActionRelease date: 8 Aprilie 2008Official site  
 
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Grand Theft Auto: San Andreas
Max Payne 2: The Fall of Max Payne
Gears of War
BloodRayne 2
Assassin's Creed (PS3, Xbox360, PC)
Grand Theft Auto IV (PS3, Xbox360)
Postal 2
Army of Two (PS3, Xbox360)
Dark Messiah of Might & Magic
Devil May Cry 4 (PS3, Xbox360, PC)

 


Spoiler free review, because it's nice to push "new game" not knowing what you're about to discover.
Assassin's creed makes a good impression right from the beginning; not many games immerse the player in an original setting, with interesting locations, complex gameplay and an deep storyline. From a gameplay point of view, the game expands the Prince of Persia recipe, refines it, in a free roaming universe, placed sometimes during the Crusades.

Speaking of this game, let's ponder first the following motto : "It doesn't matter WHAT you're doing, it matters HOW you're doing it". If this sounds ok to you, there's a big chance you'll be quite impressed by this game. If not, there's an equal chance to abandon it after a few hours, pissed off and frustrated by the wasted potential of the game. And that's because it's obvious AC could have been an instant classic, a game emulated or copied by the competition, but in it's current form, it's only practical purpose is serving as a launch pad for the sequel. It's a good game, but not an extraordinary game, close, but not close enough.

Assassin's Creed major problem is repetitivity . Everything which doesn't add up to the universe, animations, combat system or the main quest is horribly repetitive.

It's quite obvious, unfortunately, regardless of how optimistic you're looking at the problem. There are 4 types of secondary missions: interrogation, eavesdropping, pickpocket and save the citizen. All of them repeat endlessly. Not even the NPCs speech is different, it makes your head hurt. You're running around the city, and you're listening the same town cryer message over, and over, and over again, it's making your ears bleed. And the icing on the cake is some central market in Jerusalem, where there are 2 of these guys, place a few meters apart, saying the exact same thing, with a few seconds delay: medieval cacophony.
Everything random in this game repeats itself.

The above paragraph represents the Achilles heel of this game. It's the "game breaker", the element which will make a lot of people just give up. With a little bit of patience however, those of you who will close their eyes to these inconveniences, and will discover the story, and the universe, and all the different things you can do will not be disappointed. As follows:

I don't know by what extent the producers' rants about the authenticity of the universe are true, but I know this: the moment you enter the game, the impression of "I'm here, it looks real" is quite obvious. Starting with the architecture, and the NPCs clothes, and the interior design of the buildings. It seems authentic, and it goes a long way immersing the player in the universe. Another great thing is the way the game's 4 major cities (Jerusalem, Damasc, Acre, Masyaf) are populated. We all know the publicity around other games trying to recreate a "living, breathing world", but Assassin's Creed pushes the concept to a new level. Every single city is full of non playing characters walking around, doing their daily routine; there is no complicated system of "now I sleep, now I eat", like in Oblivion, but one thing is clear: it's way better than Bethesda's game, because of the sheer number of them, and the way they just seem...natural, doing their thing. There's literally tons of NPCs roaming the streets in Assassin's Creed; there's so many of them you literally have to push your way through them, trying to get out of the crowds. They scream, shout and run around, they drop what they're carrying if pushed, and if the situation becomes dangerous (for them), they call the guards. Sure, after a few hours of gameplay you're already sick and tired of hearing the same tired old line used when an NPC calls for help, but at least from a visual standpoint, everything looks and feels great.
And, when the city's crowds start to get on your nerves,(there are characters especially designed to piss you off, like the beggars) you can always go the way of the roofs. And once you reach the roofs, you realize there is no other game which manages to even get close to what Ubisoft Montreal has managed to achieve with the game's free running system. Altair, the main character, runs without interruption on any surface, "switches" from different types of animations without any hitches, without seeing where the different frames change, without those little "dead" moments between animation types, with such fluidity and grace it leaves you floored in front of your TV. You move your character using the left stick, you hold Right Trigger, and push A. By doing that, Altair will correctly detect the surface he's running on, every single time, and will run, jump or climb according to the situation. You don't have to do anything; the game knows if there is a wall in front of the character, a ledge, a big drop from the roof, or anything else. And Altair will continue running, regardless of the obstacle, in such a natural and great way it makes you wish this game had a "replay" feature.
 


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