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You can also interrupt your enemies from their actions, according to your and their skills and if you still have available action points, so it’s important not to use all your APs, because sometimes you can get lucky.
Be careful though, usually your opponents won’t die from a single hit, not even a headshot, only a burst from near them offering you a chance to kill them. According to the position or situation in which he died, he’ll fall over boxes, dead enemies or various other scenarios, your team members being able to take their weapons and ammunition, some of them unique. Still, most of the weapons will be supplied from your HQ’s armory.
The action is completed by well chosen sounds, which will give you the sensation that the bullets bite from the walls, grenades explode at your legs, rockets howl over your head, leaving you no chance. The tension is huge and the sound only adds to the thrill and makes your heart pound faster when enemies’ turn comes. Still, the Nival guys have a minus for the comments of your teammates and enemies, with bad chosen voices sounding definitely not well. Lucky for us, the music is really good.
As you advance in the campaign, you’ll receive the Panzerkleins, some sort of robots from the Second World War with a huge attached weapon.
The disadvantage is that they can do no specific action (bandaging, grenades etc.) Try to acquire these monstrosities, because to attempt to fight them with conventional weapons will have small chances of succeeding.
Overall, SS is a nice, catchy game, with high replay value, with bad things and good things, but which will not disappoint. I, for one, liked it. An advice as from one combatant to another: make sure you are not taken by surprise, there are a lot of them in the game and the enemies won’t stop harassing you until they are dead.
Graphics: 85. Not mind-blowing, but doing their job well. Nice character modeling, dynamic lights and shadows, bump mapping and everything else you want, but don’t expect this to be UT2004.
Gameplay: 80. Well done campaigns, long, but not boring, creating addiction. Too bad it has no multiplayer, a cooperative mode would have been great.
Music: 83. Good music, even better effects, Dolby 5.1 support, but ear-scratching voices.
Resources, compatibility: 92. Although some patches have appeared, the problems they solve are mostly game balancing issues. I haven’t really met any problems, so there’s nothing to complain. As for resources, it’s true that at full details it is quite a hungry game, but on my mid-range system I could play it perfectly on 800*600 with maximum details.
Final score: 82. |
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| 85 |
Graphics
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| 83 |
Sound
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| 80 |
Gameplay
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| 83 |
Resources
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| Reviewer System Specifications |
| AMD 1700 Mhz processor, 768 Mb RAM, Gecube Radeon 9550 Extreme, DVD-RW TEAC, A4 Tech Mouse, Windows XP, Direct X 9.0b |
| System Requirements |
| CPU: 500 MHz, Video: 32 Mb, Memory: 128 Mb, HDD space: 2.5 Gb, SO: Windows 98 or better |
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| Posted by master lucas [Marti, 20 Aprilie 2004 - 15:39] |
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