Jan Wagner: That would really have to be answered by Volker Wertich, the driving mastermind behind it. From what I know, it was the desire to change the way the RTS and RPGs had become somewhat stale, with only minor differences between the way the played and felt. We were looking for a breath of fresh air and I think this is what drove us: to make a very good and solid game based on something we know, but in a way which was new.
PixelRage: Because we are interested in game development as well, what tools does Phenomic team use in design, level editor as well as in animation? Because the introduction movie was an excellent one!
Jan Wagner: Sorry, I am not involved in the technical side so much. The editor was done by "hand" so to speak, build from the professional tool we have been using for the game, which is mainly the engine and several different databases that control unit routines, spawning, items etc. The intro was doe by Virgin Lands, so you would have to ask them what they use. Me, I think it must be magic, but what do I know?
PixelRage: What do you want to tell to your fans and readers?
Jan Wagner: Apart from: go out and buy the game? Well, my message is: do not accept less than what you deserve. Too many games today give you 7-10 hours of gameplay for your bucks or are cheap rip-offs of other games. With ever higher budgets, the industry gets scared of doing new things, very much like Hollywood only doing sequels of sequels. JoWooD have been willing to risk their money in creating a new game genre and I think the publisher deserves some credit for this, too. |