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| 3 June 2008 |
| Penny Arcade AdventuresDemo DownloadEvery now and then, critics in domains where criticism is due decide to show they’re not all talk but actually able to create some of the stuff they badmouth others for not being able to do properly. Some good example of this would be, let’s say, Umberto Eco, who ... |
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| 13 December 2007 |
| The boring
Know this dear reader, the words which will follow were not intended to be your everyday video game review but a mix of game reviewing, reality checking and perhaps also a statement of intention. If you are exclusively interested in our take on Crysis, please feel free to skip the whole ... |
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| 16 March 2006 |
| Interviewee: Scott "Scorch" Brown, president, NetDevil
What is Auto Assault background? Can you tell us about this game’s birth? What was the idea that stood at the base of this game?
When we started NetDevil we wanted to make either a car combat game or a space simulator. We decided to do the spa... |
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| 5 April 2005 |
| Pixelrage: Which is the main reason for the cancellation of Mythica? The result of the study on the MMORPG market or the law process between Microsoft and Mythic Entertainment?
Sony Online Entertainment Seattle: I can tell you that the law process between Microsoft and Mythic was not the main re... |
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| 14 March 2004 |
| Pixelrage: Your name?
Cevat Yerli.
Pixelrage: Your role in the development team?
Cevat Yerli: Technical and Creative Director
Pixelrage: The Crytek engine seems truly marvelous. Can you tell us how long it was in development?
Cevat Yerli: CryEngine is in development since 3.5 yea... |
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| 15 February 2004 |
| PixelRage: In Romania Phenomic is not so well-known. Can you tell us more things about your future plans?
Jan Wagner: Well, as you know by now, we have an add-on planned and SpellForce 2 is also tentatively scheduled for end of 2005. We are going to release an editor alongside the add-on, which ... |
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| 15 January 2004 |
| PixelRage: Please, introduce yourself and tell us something about Ascaron, important achievements accomplished so far, and future plans.
Alan Wild: Hi there. My name’s Alan Wild and I am the Product Manager for Ascaron Entertainment. Ascaron has a history of success with strategic titles such as... |
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| 8 August 2003 |
| I was talking to a friend of mine over the internet and he was intrigued of why he got Doom 3 in less than 10 minutes and why it took id over 4 years to get it done. What's wrong with id's internet connection, he asked? Well, I tried to explain him that they actually had to make the game, and that's... |
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| 19 February 2003 |
| And the crowd goes wiild... Well, as I stepped into my office today at Pixelrage headquarters, my young secretary smiled and let me know my beer and bitches were waiting on my desk, next to my $5,000 gaming rig and everything. This is not how it happened exactly, and I don't really have an office, n... |
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