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Fallout 3 ...over 200 endings
Todd Howard, executive producer of Fallout 3, talks with IGN about the next action role-playing game in the Fallout series. OMG ... over 200 endings ?! What the hell Todd ?!
One of the biggest and perhaps most impressive pieces of information is
that the game has far surpassed the dozen or so endings it was
originally set to have. "Being that we are Bethesda, everything gets a
bit big, so as of last week we were over 200 endings," said Howard.
However he does acknowledge that figures like these do tend to get
tossed around a lot for the sake of PR, "…that is not an exaggeration,
but it deserves some description. Yeah…200 endings…that's a lie of some
kind! So originally when we started there were various iterations of
the endings, and the ending is kind of cinematic that's dynamic based
on the things you've done. Well there's at least 9 maybe 12 [original
endings] but we kept adding things to it," Howard said whenever
somebody pitched a good idea for an ending to the team, the team would
be very excited about the proposition, and would expand and build upon
that ending, which would only lead to more alternate endings. Sounds
crazy? Howard agrees, "It gets kind of stupid."
The podcast then went on to talk about the game's length. Originally
set to be around 20 to 40 hours, but in staying true to the Bethesda
theme, the game just got "bigger, bigger, and bigger." Howard went on
to say that gamers could easily spend over 100 hours in the game's
world. Although not quite as big as Oblivion, it's definitely
approaching it, said Howard.
With this lofty and ambitious game in the works, will the team be able
to meet its projected fall release? "We are absolutely looking at
fall…I'd be shocked if it were not out then honestly," said Howard.
However, Howard did share a main concern he had with the game, "I
always worry that somebody reads about it [Fallout 3] and they get
excited, whether they are an old Fallout fan or a newer fan of ours, my
concern is usually… I want them to know as much about it so when they
go to buy the game they know what they're getting. It really bothers
me…when the people who bought Oblivion…[might say] I don't like it,
this isn't what I thought I was getting."
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