George Broussard Speaks About Duke Nukem Forever
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Posted by DuMonde [Friday, 21 December 2007 - 00:39]
5 comments
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George Broussard has talked with Shacknews members about Duke Nukem Forever. Word is:
oatmela: what engine is it using? Not bashing at all, just curious.
Broussard: Unreal. I believe we branched off somewhere
around the Unreal 2 time when they added static meshes. Since then
we've redone the rendering 100% and it's a fully modern engine.
jimvolk: Now that the game has been through such a long
development process and revisions, will it still be a LONG game? or
will it be a fairly short experience (ala Prey)? Surely after 9-10
years, we can all hope for a decent length game, and a wide multiplayer
experience.
Broussard: The game has not been one continuous game
worked on. It's probably re-started 3+ times due to various issues. The
current (and last) version is 2004-ish. As for game length we should be
similar to competitive games in our genre.
Continue on for the rest of the interview.
Unleashed: how long does it take for one of your characters/monsters(duke for example) to get modeled/textured and ingame?
Broussard: 6 weeks?
Sturm08: What's your favorite part of the game so far?
Broussard: I like environment puzzles, and blowing the heads and arms off of things.
smacknca: any regrets breaking the long media silence
with this teaser? its pretty obvious many people didnt quite get the
whole 'this is just a teaser made by some cool folks at 3DR for the
holidays and we wanted to share with the world'
Broussard: Gotta start somewhere. No regrets. With our
development history if you let regrets bother you, you'd jump off the
nearest roof. Onward and upward.
omnova: Is environment interactivity going to be a bullet point in the game's feature list?
Broussard: Big, big, yes.
pyrogen: Will it have over-the-top gibs flying everywhere? You
know, the old-fashioned kind with body chunks and blood trails
everywhere.
Broussard: Yes. But in a way that makes sense. Shotguns
pull limbs off, but not a machine gun or pistol. Explode something or
set off a pipe bomb and you can remove limbs that are within splash
range and take enough individual damage. But yes, gibs are back.
Mister Groin: Which do you prefer? Boxes or barrels?
Broussard: To hide behind....unbreakable boxes and non explosive barrels. To shoot at, the opposite :)
edgewise: How many lines of dialog are you recording for Duke?
Broussard: We're definitely going to record 'I'm gonna kill you old school."
painangel: will I be able to impale aliens with a raging man unit ala brock samson?
Broussard: No, but maybe a forklift.
...
Broussard: Gotta run guys. Sorry. More later. We have a lot
of work to do, but we really appreciate the interest and support shown
today (even if you didn't like it, you checked it out, and that's cool).
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