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Duke Nukem Forever
Developer: 3D RealmsPublisher: Take-Two InteractiveCategory: Shooter  
 
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George Broussard Speaks About Duke Nukem Forever

Posted by DuMonde [Friday, 21 December 2007 - 00:39]   5 comments
George Broussard has talked with Shacknews members about Duke Nukem Forever. Word is:



oatmela:
what engine is it using? Not bashing at all, just curious.

Broussard: Unreal. I believe we branched off somewhere around the Unreal 2 time when they added static meshes. Since then we've redone the rendering 100% and it's a fully modern engine.

jimvolk: Now that the game has been through such a long development process and revisions, will it still be a LONG game? or will it be a fairly short experience (ala Prey)? Surely after 9-10 years, we can all hope for a decent length game, and a wide multiplayer experience.

Broussard: The game has not been one continuous game worked on. It's probably re-started 3+ times due to various issues. The current (and last) version is 2004-ish. As for game length we should be similar to competitive games in our genre.

Continue on for the rest of the interview.

Unleashed: how long does it take for one of your characters/monsters(duke for example) to get modeled/textured and ingame?

Broussard: 6 weeks?

Sturm08: What's your favorite part of the game so far?

Broussard: I like environment puzzles, and blowing the heads and arms off of things.

smacknca: any regrets breaking the long media silence with this teaser? its pretty obvious many people didnt quite get the whole 'this is just a teaser made by some cool folks at 3DR for the holidays and we wanted to share with the world'

Broussard: Gotta start somewhere. No regrets. With our development history if you let regrets bother you, you'd jump off the nearest roof. Onward and upward.

omnova: Is environment interactivity going to be a bullet point in the game's feature list?

Broussard: Big, big, yes.

pyrogen: Will it have over-the-top gibs flying everywhere? You know, the old-fashioned kind with body chunks and blood trails everywhere.

Broussard: Yes. But in a way that makes sense. Shotguns pull limbs off, but not a machine gun or pistol. Explode something or set off a pipe bomb and you can remove limbs that are within splash range and take enough individual damage. But yes, gibs are back.

Mister Groin: Which do you prefer? Boxes or barrels?

Broussard: To hide behind....unbreakable boxes and non explosive barrels. To shoot at, the opposite :)

edgewise: How many lines of dialog are you recording for Duke?

Broussard: We're definitely going to record 'I'm gonna kill you old school."

painangel: will I be able to impale aliens with a raging man unit ala brock samson?

Broussard: No, but maybe a forklift.
...
Broussard: Gotta run guys. Sorry. More later. We have a lot of work to do, but we really appreciate the interest and support shown today (even if you didn't like it, you checked it out, and that's cool).




Other news about Duke Nukem Forever:
Duke Nukem Forever Pics
Duke Nukem Forever Video
Duke Nukem Forever Trailer NOT
Duke Nukem Forever planned for multi-format release ?!
Duke Nukem Forever Trailer HD Download
DUKE NUKEM FOREVER Teaser Video Coming TODAY
Duke Nukem Forever to Show Up in 2008 ?
Duke Nukem Forever in next number of PC Gamer July PC Gamer
First Duke Nukem Forever screenshot for 6 years !


Permalink - George Broussard Speaks About Duke Nukem Forever

  Comments (5)
#1 Posted by Anonymous Coward - 92.80.91.16 on 21 December 2007 - 14:24 Quote
:)
#2 Posted by Anonymous Coward - 92.80.91.16 on 21 December 2007 - 14:38 Quote
?
#3 Posted by sara on 21 December 2007 - 14:49 Quote
aa
Edited: 21 December 2007 - 14:50
#4 Posted by sara on 21 December 2007 - 16:51 Quote
test1
Edited: 21 December 2007 - 17:07
#5 Posted by Anonymous Coward - 85.204.212.106 on 21 December 2007 - 17:06 Quote
lol
 

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