Posted by DuMonde [Monday, 07 January 2008 - 20:45]
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Akella has released an english playable demo forHard to be a God. The
"Hard to be a God" game will be a thoroughbred role-playing game
affirming all the best traditions of the genre. The storyline is
non-linear presenting several story branches with 4 endings depending
on the main character's in-game behavior.
Attractive non-liner storyline with up to 5 endings
Interference of medieval and alternative future epochs in the game universe
Simulation of independent life of Arcanar population
Original character development system
Innovative system of various hero’s legend generation
Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
Real-time
combat system with active pause includes many different combos and
special attacks (stunning, disarming, etc) provided by some abilities
and special weapon types
Varied managing approach to mercenaries and volunteers of the hero’s party
Sci-fi technologies instead of a traditional magic system
Free movement through locations and random encounters using the global map
Different style environments and landscape types of locations affecting the movement speed