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Hellgate: London
Developer: Flagship StudiosPublisher: NamcoCategory: RPGRelease date: 2 Noiembrie 2007Official site  
 
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Hellgate: London First Impressions

Posted by DuMonde [Tuesday, 06 November 2007 - 14:48]   0 comments
Early this month, without to much tam-tam or something like, Hellgate: London has oficially retail to stores. As normaly the game press didn't miss the opportunity and now we can read the first reviews for Flagship Studios role-playing game.



             Badly implemented multiplayer component; bugs, slowdowns and crashes; randomized levels; boring quests.  Enjoyable combat; varied classes; tons of fun randomized loot; decent storyline; fun single-player campaign.
               Brings nothing new to the table, but is decent enough.
              That's what's lacking at the outset, and it's pronounced enough to potentially alienate a lot of people. Hellgate's done itself a disservice, because it's hidden some decent fun underneath a dated, linear and difficult-to-love veneer.
               It's not an action game, but it feels like one when it really counts; your shots, slashes and spells may just be pretty animations over the top of standard RPG mathematics, but clever use of animation and physics means that you can still slice zombies in half, or send vile lizard-like hell creatures flying with a well-placed rocket.
           It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed.

         At the end of the day Hellgate: London delivers an experience that is fun for a few hours but quickly grows repetitive. The stat-driven combat takes the player one step away from the action and the modular levels and peripheral nature of the story keeps players from investing in the world. Balanced against that are levels that are virtually teeming with enemies and a loot and upgrade system that gives you a real sense of progress every minute that you play

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Other news about Hellgate: London:
Hellgate: London v1.2 Patch Trailer (HD) download
Hellgate: London Blademaster Tutorial Trailer (HD) Download
Hellgate: The Stonehenge Chronicles Patch Download
Hellgate: London Goes to Stonehenge
Flagship Responds to Hellgate Subscription Issues
Subscription Problems for Hellgate: London
Bill Roper responds to Hellgate: London criticisms
Hellgate London Beta GPU Benchmark
Hellgate: London Demo
Hellgate: London Temple Station Trailer (HD)
Hellgate: London Boss Design Trailer (HD)
Hellgate: London Charing Cross Station Trailer (HD)


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