Metal Gear Solid 4 Hands On
Gamespot.com has published a hands on article about Metal Gear Solid 4 detailing their impressions of the
playable demo for the action game developed by Kojima Productions at the Tokyo Game Show this year. Word is:
From what we could tell, the biggest
changes to MGS4's gameplay are in the shooting controls, which have
never been the strongest point in the MGS series. The game uses a low
third-person camera like the one first seen in MGS3: Subsistence, so
it's already more like a third-person shooter than the previous,
predominantly stealth-oriented outings. Furthermore, you'll have an
auto-aim setting that you can turn on, which will essentially lock your
aim to the enemy most directly in Snake's line of sight. (You'll see a
small hovering icon indicating which enemy you're locked on to.) Then
you'll hold L1 to engage the lock so that you can fire at and strafe
around that enemy while you're running around.
More-skilled
players will be able to toggle the auto-aim with a tap of the square
button, which makes Snake unable to fire from the hip. Why would you
want to do that? Because with auto-aim off, holding L1 will bring the
camera down to a Gears of War-style over-the-shoulder firing mode that
lets you aim precisely for headshots and the like. You can also switch
which of Snake's shoulders you're looking over, depending on the
surrounding cover. You lose the advantage of being able to kill enemies
on the run with the auto-aim turned off, but we found the manual-aim
mode let us kill enemies much more quickly by aiming for the head.
You'll also get quite a satisfying rag doll effect when you take troops
down this way; they look like they go down hard with the impact of your
bullets.
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