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The Elder Scrolls IV: Oblivion
Developer: Bethesda SoftworksPublisher: Bethesda SoftworksCategory: RPGRelease date: 20 Martie 2006Official site  
 
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The Elder Scrolls IV: Oblivion Martigen`s Monster Mod v3.0 Download

Posted by DuMonde [Thursday, 28 February 2008 - 15:15]   0 comments
Martigen’s Monster Mod is now available for download. The new 800M version has tons of new textures for items, monsters and NPCs with unique AI behavior and AI combat. Word is:



Over 800M in 150+ brand new creatures and NPCs, 1900+ variant creatures and NPCs, unique encounters, advanced behaviour AI, advanced combat AI, tailored loot drops and more!

This release features a ton of textures custom-made for MMM; loads of new creatures and variants; lots of new craftable items; new and unique spells, ingredients, loot, and behavioural AI for creatures and more. Highlights include:

New Features

:: Undead Overhaul

Have you ever thought it strange these ancient undead, with their old and battered skeletons, somehow have brand spanking new weapons? Yeah, me too :) So MMM changes all this. This release of totally revamps the undead, adding:

* 66 rusted MOBS balanced weapon variants
* 30 rusted armor variants

(This is actually just part of the overhaul, focusing mainly on weapons. New types of armors will be coming in the next release.)

These are used by both the undead skeletons and the MMM Undead Legions. The weapons cover iron and steel forms of every weapon, and the armor includes helmets and shields. Additionally, previously skeletons only used a select few one-handed weapons -- now they can wield the full variety. Further, the weapons gradually 'fade out' as you encounter higher and higher level skeletons, and the same goes for power -- Hero Skeletons for wont' carry daggers, for example.

However, to spice things up -- there's a 1 in 10 chance an undead will wield a 'new' weapon, instead, pulled from the loot tables. Afterall, you wouldn't be the first foolish adventurer to try your luck in the dungeons, giving them a source of weapons. This makes seeing such weapons rare and thus far more interesting and valuable when you come across them.

Additionally, MMM already sports 44 unique skeleton variants you can fight, each with a different combat style, and 36 different Undead Legions. These already use some 27 different combinations of armor and skins (see the Diverse Creature Skins plugin). Now, when you add the new armor and weapons variants you literally get over 2000 variants of undead you can meet!

But wait, there's more! (old joke from Aussie land) -- there's also a new Undead Boss: the Arch Undead Elven Lord, with custom-made textures and which -- like the dual-wielding Undead Elven Lord -- sports a unique weapon the player can pick up an use -- the Bone Claymore. See the Creature Section below for more.

Finally, Zombies have also had an overhaul, but that's so big it needs its own entry, next:

:: Zombie Overhaul

100 new race-based zombies can be encountered, including Imperial, Dark Elf, Argonian, Orc, and Khajitt of both sexes. They may be naked, wearing rags, or armor -- all of these have been custom-made to be 'decayed', 'battered', or 'rusted' to suit their zombie nature. In fact, you will see Zombie 'prisoners' with rags and wrist irons just as your character started with, and you'll see also see what happens to all those Arena hopefuls who end up spilling blood in the sand...

The zombies can fight with their hands, or wield all manner of weapons, some pulled from the 'rusted' set above. They drop a sub-set of normal NPC loot, indicating some are not too recently dead. Finally, there are two very special additions:

* Undead Zombie Imperial Guard -- Yes! This is something I've always wanted to add to MMM. These guys wear decayed and battered Imperial Legion armor (and yes, player wearable) as well as wield a dulled, rusted Silver Longsword. Unlike the alive Imperial Legions... these guys aren't here to help you!

* Shivering Zombie Master -- A unique zombie boss with specialised zombie textures and custom-made glass armor -- Cuirass and Greaves of the Walking Dead. Additionally, he wields a potent ice-flaming sword, the magical Shivering Sword. Grab it for yourself, if you can...

:: Adventurer Overhaul

The Adventurers in MMM have undergone an overhaul also, with 20 new NPCs and four new mage classes, bringing the total to 55 different Adventurers you can meet and include everything from Scouts and Bards through to Plunderers, Tomb Raiders, and Warriors.

Additionally equipped armors have been split into Light and Heavy for the various classes, there's a greatly reduced chance of carrying magical items, greatly expanded personality/background loot drops, and stealthier classes now sneak while looting. Finally the two biggest changes include: Adventurers now can loot chests from both OOO and Frans and, best of all -- you can now find them in Oblivion too, in larger numbers than in dungeons and ruins. Like you, they're risking an assault into Oblivion itself.

Naturally, if you don't like the competition there is a new plugin to disable the Adventurers :)

:: Gems & Gem Dust

An excellent plugin first built by me, then expanded upon by Bendiwolf, and now Dewshine has taken it to the next level. In the words of Dewshine:

There are now Rose Garnets, Flawed Rose Garnets, Flawless Rose Garnets, Perfect Rose Garnets, and Rose Garnets shards. The first four can be ground into Garnet dust. There are also the Watermelon Tourmalines, Flawed Watermelon Tourmalines, Flawless Watermelon Tourmalines, Perfect Watermelon Tourmalines, and Watermelon Tourmalines shards. The first four can be ground into Tourmaline dust. Each new stone has a unique icon.

Additionally, there's a new gem type: Paraiba Tourmaline. Included is Paraiba Tourmalines, Flawed Paraiba Tourmalines, Flawless Paraiba Tourmalines, Perfect Paraiba Tourmalines, and Paraiba Tourmaline shards.

Finally some meshes and textures were missing in the previous release, these have all been corrected and, where appropriate, new icons made.

:: Crafting Overhaul

All crafting has been entirely split out into a new plugin -- Hunting & Crafting. Again thanks to Dewshine this has been taken to a new level. Changes now include:

Crafting has shifted to the hides themselves. You still need to carry 'Fletching Calipers' and 'Leatherworking Shears', but now you click on the hides themselves to make new armor. And for that, Dewshine has greatly expanded the scope:

New Armor: Quilted Armor that uses bleached cloth (the bolts and cut cloth can be bleached) and sheep's wool (specific to MMM). This includes robe, shoes, bracers, and hood.
New Armor: Cured Hide creates Fur armor, Bone Studded fur armor and Metal Studded fur armor.
New Armor: Tanned leather creates Soft Leather armor, Stealth Leather armor, Bone Studded Soft Leather armor, and Metal Studded Soft Leather armor.
New Armor: Boiled leather creates Pit Armor, Bone Studded Pit Armor, and Metal Studded Pit Armor.
New Armor: Werewolf Fur armor -- this unique armor is crafted from the fur of MMM Werewolves, and imbues the same resistances Werewolves enjoy, including normal weapon resistance, disease resistance, fortify sneak, fortify hand to hand, poison resistance and reflect damage. Of course, you have to hunt Werewolves to get these...

All of these armors are full sets -- shield, cuirass, boots, bracers, greaves, and helmet -- with multiple variants for a total of 72 new armor pieces that can be crafted from resources found in the MMM world! Three cheers Dewshine!

:: Guards with Swords

Post the 1.2 patch everyone was complaining that guards always showed bows now, and many people didn't like it. In MMM 2.2 there's now a 50% chance guards will favour swords over bows, so you will see both types of guards walking around. This doesn't affect combat -- all guards will fight with bows and swords on range, but those that prefer swords will go back to equipping swords before and after combat.

:: Safer Horsie

Seem odd that enemies find your horse more threatenting than other creatures, or even you? Now the player's horse is treated like it is -- a low threat, though it is still on the menu as 'food' for some creatures, but you will always be a bigger target than your horse.

:: New Creature Features

Ghostly Apparitions will now knock you over for a short period as they fly through you screaming... possibly making you vulnerable to nearby enemies. Goblin Asssassins can now critically strike you -- keep them at a distance or they'll take you down in a few hits! You can even hear when their posioned daggers rend the flesh from your bone...

:: Durability & Damage

The Durability & Damage plugin has been updated to include skill-based damage scaling: the higher your skill with weapons, the more damage you do. As a result the plugin is now more effective, making fights quicker than before. But note -- it applies to enemies as well!

:: More Diverse Creature Skins

The wildly (geddit, pun?) successful Diverse Creature Skins plugin has been updated with more variant skins, including in this release Bears and Flesh Golems (see New Creatures below) to add to the variety.

:: MMM for OOO

New updates to the MMM for OOO component now include creature faction quest animals are respected -- animals from OOO and MMM will be friendly towards you. Note, you still won't see many OOO creatures unless using FCOM for the moment. The final stage of the MMM for OOO module is full spawn integration (partial integration works now). Also in this module -- Adventurers can now loot OOO chests.

:: Official 1.2 Patch

Now works with the 1.2 patch without the compatibility plugin. However 1.2 is not required -- you can continue to use MMM with 1.1 if you want to.


Other news about The Elder Scrolls IV: Oblivion:
Elder Scrolls V in 2010
Oops. Oblivion robbed.
The Elder Scrolls IV: Oblivion running on CryEngine 2
Oscuro's Oblivion Overhaul v1.31 Download
The Elder Scrolls MMO In Development ?!
Oblivion modding excelency - Akatosh Mount by Saiden Storm
The Elder Scrolls IV: Oblivion - v1.2 Construction Set
Elder Scrolls IV - PS3 vs Xbox 360 Gates of Oblivion Comparison
Elder Scrolls IV - PS3 vs. Xbox 360 Mounted Travel Comparison
The Elder Scrolls IV: Oblivion patch v1.2


Permalink - The Elder Scrolls IV: Oblivion Martigen`s Monster Mod v3.0 Download

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The Elder Scrolls IV: Oblivion Martigen`s Monster Mod v3.0

Mods 273.5 MB 15:23 - 28 02 2008 
 
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