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Tim Sweeney talks about Unreal Engine 4
Tim Sweeney, CEO of Epic Games, talks about Unreal Engine 4.0 with TG Daily. Word is:
TG Daily:
Let’s talk about your game visions for the future and the next Unreal
Engine? Where is EPIC going with the Unreal Engine 3.5 and 4.0?
Sweeney:
The Unreal engine is really tied to a console cycle. We will continue
to improve Unreal Engine 3 and add significant new features through the
end of this console cycle. So, it is normal to expect that we will add
new stuff in 2011 and 2012. We're shipping Gears of War now; we're just
showing the next bunch of major tech upgrades such as soft-body
physics, destructible environments and crowds. There is a long life
ahead for Unreal Engine 3. Version 4 will exclusively target the next
console generation, Microsoft's successor for the Xbox 360, Sony's
successor for the Playstation 3 - and if Nintendo ships a machine with
similar hardware specs, then that also. PCs will follow after that.
Also, we continuously work on transitions, when we go through large
portions of the engine. We completely throw out parts and create large
subsystems from the ground up, while we are reusing some things that
are still valid.
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